2017年4月10日星期一
High fidelity 10
As we mentioned before, we are going to divide the learning space into three parts. Therefore, we need several teleport points to connect them. We found that we can transfer to another place immediately through changing URL in user data of teleport points. However, the hardest thing is to find the exact name of the place that we create in order to fill the correct URL in. We will work the problem out later.
2017年4月6日星期四
High fidelity 9
Yesterday, we have completed a draft of the learning space in HF. Here comes the explanation of this map:
The space is divided into three parts - one island for self learning, one island for lecture and another one for relaxing. For the layout, my peer Andi and me hold different opinions. Andi claims that we could build a lecture hall only permits the learners who pay for the tickets in. However, in my opinion, non-profit institution may provide more learners with opportunities for studying.
We are going to put some necessary introduction on the first/main island. And we can get to another islands from here through several teleport points and bridges.
On the island for self learning, there are a number of note cards for reading, course recordings, small games which could help practice and teaching videos. Students can have access to teaching materials anytime and anywhere.
I think both opening-space lecture rooms and indoor one could be built in one island in order to make the completed learning environment.
In addition, we are also going to construct an island for relaxing. The learners here can share their experience, play some games and keep in touch with peers.
Last but not least, leaving designers and tutors' contact information is essential for learners.
2017年4月3日星期一
High Fidelity 8
We found that HF is like a universe which is endless yesterday. For instance, we can build another zones/sky, such as mountains, sky box and ocean, outside our own sandboxs.
Maybe I will build several islands around the original sandbox which have different affordances and are connected by a story line.
There are some questions we should think about which are summarized by Darryl before we start to design and build the space.
1. What are you going to "teach"?
2. What learning situation are you going to create?
3. How will the affordances of VR/HF influence the learning/teaching situation?
4. Will the teaching situation/lesson involve only the student user/or the student user and a teacher/learning facilitator?
5. How might VR story world/narrative 'theory' impact on what you do? distance/movement, etc.
Maybe I will build several islands around the original sandbox which have different affordances and are connected by a story line.
There are some questions we should think about which are summarized by Darryl before we start to design and build the space.
1. What are you going to "teach"?
2. What learning situation are you going to create?
3. How will the affordances of VR/HF influence the learning/teaching situation?
4. Will the teaching situation/lesson involve only the student user/or the student user and a teacher/learning facilitator?
5. How might VR story world/narrative 'theory' impact on what you do? distance/movement, etc.
2017年4月2日星期日
High Fidelity 7
Well done! we can upload the contents with texture now. The one thing we should do is that we should upload both content and texture to HF. Since we are always uploading contents separately, it does not work reasonably.
In addition, we find that the domain in HF is boundless, which is different from Second Life. We can add sky box outside our own sandbox and do not have to consider the scope of the place.
In addition, we find that the domain in HF is boundless, which is different from Second Life. We can add sky box outside our own sandbox and do not have to consider the scope of the place.
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